Beauty & Glam
My beauty work ranges from natural, polished looks to high-end glamour, created with careful attention to complexion, color, lighting, and individual features. Experienced in makeup and hair for film, television, editorial, music videos, live events, and private clients, I create refined, camera-ready results designed to remain beautiful under close-up and HD conditions.
2026
MEGALOPOLIS
For Francis Ford Coppola’s *Megalopolis*, I had the honor of creating the “living statues”—three performers who needed to appear as if they were carved from stone while still being able to move during filming. Prosthetic elements were designed and created for the hair, eyebrows, and costumes, while all exposed areas of the body were carefully painted and textured to achieve a consistent, realistic stone finish.
2026
SFX
From subtle injuries and realistic aging to complete character transformations, my SFX work combines prosthetic application, sculpting, molding, painting, and texturing. Each design is created to support the story, withstand production demands, and remain convincing both on camera and in person.
2026
Calaveras
Traditional and unconventional *Calaveras Mexicanas*, featuring a wide variety of designs, techniques, and artistic styles. Each piece offers a unique interpretation of this meaningful Mexican tradition.
2026
Body Paint
Displayed here is a selection of my body-painting work, including original designs, artistic recreations, and fully developed characters transformed from concept art into body paint. I have created body art for private events, live shows, demonstrations, films, photography calendars, and trade shows.
2026
Character and Makeup Design
Character and makeup design begins with story, personality, and visual research. From initial sketches and color concepts to prosthetics, hair, costumes, body paint, and final application, each element is developed to create cohesive characters for film, theatre, live entertainment, photography, and special productions.
2026
Props & Prosthetics
Props and prosthetics bring imagined objects, injuries, creatures, and characters into the physical world. Each piece is developed through concept design, sculpting, molding, casting, painting, and finishing, with careful attention to realism, durability, performer comfort, movement, and the visual requirements of film, theatre, photography, and live production.
2026
THEATER
A compilation of makeup, costumes, props and design for theater. Mexico and USA projects.
2026
Costume Design
Costume design transforms character, story, and setting into a complete visual language. Through research, concept development, illustration, color, silhouette, texture, and material selection, each costume is designed to express personality, support movement, and meet the practical demands of film, theatre, photography, and live performance.
2026
Digital work 2D
2D work explores character design, concept art, illustration, digital painting, costume development, and visual storytelling. Through research, sketching, color, composition, and refinement, each piece develops ideas into expressive characters, environments, and production-ready artwork for film, games, theatre, animation, and publishing.
2026
3D work
3D work combines character design, digital sculpting, modeling, costume creation, texturing, and real-time presentation. Each project develops from initial concept and visual research into detailed characters and environments created for games, film, animation, and visual storytelling using ZBrush, Maya, Marvelous Designer, Substance Painter, and Unreal Engine.
2026
Fine Art
My fine-art practice explores character, emotion, culture, and visual storytelling through painting, drawing, sculpture, murals, and mixed media. Combining traditional craftsmanship with imaginative design, I create expressive works ranging from intimate studies to large-scale pieces, commissions, and installations.
2026
Credits
Selected professional credits spanning film, television, theatre, music, live entertainment, and major industry events. My work includes makeup artistry, character design, sculpture, body painting, prosthetics, and scenic arts.
2026
Education
Bachelor’s Degree in Theatre Arts and Scenic Design • Associate Degree in Fine Arts • Graduate of the Master Makeup Program • Master’s Degrees in Art Management and Art for Video Games and Digital Art • Bilingual in English and Spanish
2026